Sure, OK, technical stuff. Using some programs. Watching me not be able
to use programs.
But what else?
Broad Questions We've Explored
What can the history of the web tell us about design?
What are the raw materials that we use to build on the web?
How can you define the audience for a project?
What makes for a good design on the web?
What are the intersections between design and differing needs among
people?
How can we organize our information to help people seeing our design?
What are the core atoms that we can build into organisms and pages?
What are some ways to do and present pre-work before we get to the
difficult act of doing?
Final Project
Develop and present a website to help define the core concepts from the
class using the tools and methods that we've discussed over the past two
months.
The site needs to represent and highlight the concepts from the ART
470 class. What that means is up to us.
Presenting Your Work
On the last day of classes (Dec 5), you'll present and answer questions
about the parts of the site you worked on and the design process leading
to those choices.
Ideas of Things to Present
Mockups and prototypes, showing how things changed as higher fidelity
was needed.
Audience and user research, showing the initial and final ways the
site achieves its goal.
Applications of concepts like hypertext, user-centered design, and
information architecture.
Sources of ideas and code snippets.
Grading Criteria
One letter grade each for presenting your proficiency each of the design
process stages we go through:
Audience Research
Prototyping
Accessibility
Code Implementation
What I Will Do
You define the copy sections and what they need to say or what function
it has. I will write it for y'all's approval.
You get a design or feature 90% of the way there, I will help you get
unstuck to keep production going.
You design and implement a feature, I will check for accessibility and
give any additional requirements.
How Class Will Go
Present where we're at, what we've worked on, what blockers we have to
our work.
Brainstorm on the next steps for the design process.
Free working "studio" time for questions, working, etc.